man_made=spoil_heap not rendering on std OSM
Hi all,
I've noticed that "man_made=spoil_heap" is not rendered displayed with the std OSM rendering..!
This is a very common feature affecting the landscape in many parts of the globe. The rendering of spoil heaps is fundamental to conveying a "texture" to the landscape and is helpful during navigation.
Any ideas how to get this feature incorporated into std OSM rendering?
Sorry I'm so naive about the mechanisms of how OSM rendering works.
Cheer, Larry