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Persisting street and building IDs during export (to 3D format - OBJ or FBX) for manipulation in Unity

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When I import OSM exported data to Blender, the layers get grouped into single models, so the individual components of the city are indistinguishable. For example, when importing the OSM file to Blender, then exporting to FBX for Unity, and finally, importing into Unity, the roads are all grouped into one GameObject called "Road." How can I incorporate the ID of the street/building into name of the GameObject?

Image of Unity project inspector demonstrating that layers are grouped into single gameobjects

asked 29 Apr '19, 21:49

danksky's gravatar image

danksky
11112
accept rate: 0%

edited 29 Apr '19, 21:50

Source code available on GitHub .