Hello, I would like to download tons of prerendered even high zoom tiles from OSM to be used offline, however this is against the rules. So I've seen somewhere that it is possible to run my own server, so my question is:

Is there a step-by-step tutorial how to setup own tile server/renderer (on windows server 2003 platform)?

I want to download the raw vector data and render it just like the official servers do so I wouldn't burden those so much.

Thank you!

asked 25 Jun '11, 17:44

MuF's gravatar image

MuF
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edited 25 Jun '11, 17:45


I'm not aware of anyone running a proper tile server (with on-demand rendering) on the Windows platform. The basic rendering engine (Mapnik) is available on Windows however (see Instructions on our Wiki), so you should be able to render tiles using the generate_tiles.py Python script.

Be aware that in addition to installing Mapnik as per the above instructions, you will also need to install a PostGIS database and load data into it, as well as install the map style, icons, and a number of shape files, as per the general Mapnik instructions on the Wiki.

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answered 25 Jun '11, 18:01

Frederik%20Ramm's gravatar image

Frederik Ramm ♦
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accept rate: 24%

Thanks for the reply, however this seems too complex. Isn't there any step-by-step guide to complete solution of this?

(25 Jun '11, 20:09) MuF
2

The most "hands-on" guides available are actually for Linux environments. Very few people in the project use Windows for rendering. It is very likely that if these instructions seem to complex to you, you will encounter lots of hurdles and give up sooner or later! Maybe you could simply rent an Amazon EC2 server and then use a ready-made tile server image like http://tiledrawer.com/ on that?

(25 Jun '11, 22:22) Frederik Ramm ♦
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question asked: 25 Jun '11, 17:44

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last updated: 25 Jun '11, 22:22

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