I specifically wish to avoid using the default that forces you to move the "seed node" located at the middle of the segment because it is virtually impossible to use it without causing kinks to appear in that segment, and these kinks sometimes cannot be fixed on buildings by using the "square corners" function (if a tagged node is too close to the corner, it gets forcibly merge with that corner). |
Yup. Select the line (single-click) and then double-click where you want the node. |