at zoom level 16 & 17 there is a big polygon covering a large portion of the map the makes small buildings undetectable.

see it here

asked 24 Nov '13, 00:00

coebam2x's gravatar image

coebam2x
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edited 24 Nov '13, 02:16

aseerel4c26's gravatar image

aseerel4c26 ♦
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"undetectable" means what? Just by chance: Does that mean unselectable in "iD editor"?

(24 Nov '13, 02:06) aseerel4c26 ♦

The problem was that a residential area had been changed to a "building=damaged" by mistake. It's already been fixed some hours ago (as part of this changeset). Tiles are gradually being rerendered (if you zoom in you'll see that it no longer appears).

There's more information about how tiles are rendered here.

permanent link

answered 24 Nov '13, 00:55

SomeoneElse's gravatar image

SomeoneElse ♦
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accept rate: 15%

edited 24 Nov '13, 00:58

thanks for the response, guess i would have to wait for it to be fixed at zoom level 16

hopefully it would be fixed soon.

(24 Nov '13, 01:04) coebam2x

Have a read of the "more information" link - it says "there is a way to manually overwrite this expiry mechanism by appending a /dirty to the url which will append the tile to the back of the rendering queue".

(24 Nov '13, 01:05) SomeoneElse ♦
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question asked: 24 Nov '13, 00:00

question was seen: 2,051 times

last updated: 24 Nov '13, 02:16

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