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I'm creating 3D game for android and I want it to use maps. I'd like to use rendered map tiles as textures for 3D objects in OpenGL ES 2.0 (I want to make an impression like the player was walking on the map - in fact, on the 3D object covered with map texture). As far as I know, it is possible, but I have completely no idea where to start and I can't find any tutorial. Everything I've found is about using MapView in osm-using APIs and it's not what I mean.

asked 26 Oct '13, 21:30

PhantomyMalloph's gravatar image

accept rate: 0%

edited 27 Oct '13, 01:40

aseerel4c26's gravatar image

aseerel4c26 ♦


Hi you have a lot of uncertainties; your question is there for not OSM specific.

(27 Oct '13, 00:53) Hendrikklaas

As far as OSM is concerned, see Tiles. There you can see how you can calculate tilenames if you have coordinates (please note the usage policies of the tile services!). Tiles are just bitmaps.

How you can render bitmaps on 3d objects on Android is out of OSM help's scope, sorry. Maybe the game with OSM maps Supertuxkart is of some help to you.

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answered 27 Oct '13, 01:49

aseerel4c26's gravatar image

aseerel4c26 ♦
accept rate: 18%

(28 Oct '13, 19:14) stephan75
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question asked: 26 Oct '13, 21:30

question was seen: 5,510 times

last updated: 28 Oct '13, 19:14

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